Deeper Insight Into Disruptive Innovation by Cristian Mitreanu

Disruptive innovation. Disruption. Whatever you call it, this concept/phenomenon championed by Professor Clayton M. Christensen of Harvard Business School remains almost as popular as it was more than a decade ago when it was first articulated. Simply put, it explains how upstarts can defeat well-entrenched companies. Some background is available at Wikipedia, but for convenience, I copied here a brief description from Professor Christensen's book "The Innovator's Solution" (chapter 2, page 32):

"Our ongoing study of innovation suggests another way to understand when incumbents will win, and when the entrants are likely to beat them. The Innovator's Dilemma identified two distinct categories--sustaining and disruptive--based on the circumstances of innovation. In sustaining circumstances--when the race entails making better products that can be sold for more money to attractive customers--we found that incumbents almost always prevail. In disruptive circumstances--when the challenge is to commercialize a simpler, more convenient product that sells for less money and appeals to a new or unattractive customer set--the entrants are likely to beat the incumbents. This is the phenomenon that so frequently defeats successful companies. It implies, of course, that the best way for upstarts to attack established competitors is to disrupt them.

Few technologies or business ideas are intrinsically sustaining or disruptive in character. Rather, their disruptive impact must be molded into strategy as managers shape the idea into a plan and then implement it. Successful new-growth builders know--either intuitively or explicitly--that disruptive strategies greatly increase the odds of competitive success."

Great! Nonetheless, using the fundamental theory of business that I introduced in the presentation "A Fundamental Theory of Business" (at BizBigPic), and recently detailed in the article "A Business-Relevant View of Human Nature," it is now possible to dig even deeper into this interesting concept/phenomenon.

In short, the new perspective shows that disruption occurs when an entrant introduces a simpler and cheaper offering (O2), relative to the incumbent's existent offering (O1), and then increases its commoditization rate to reach a critical mass of customers before the incumbent can retaliate. Beyond this critical point, the incumbent will not only have difficulties introducing its own new offering (O2) to compete directly (head-to-head) with the entrant, who by now has developed a dominant presence, but it will see its old offering (O1) become increasingly irrelevant to its typical customers, who now begin to adopt the new offering (O2) instead. In other words, the incumbent's business associated with the old offering (O1) will begin to shrink -- it will be disrupted.

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Clarifications, conditions, and other details:

a) The new offering (O2) is a downward breakthrough innovation based on the existing offering (O1). Slightly different than Prof. Christensen's categorization, I distinguish between two basic types of offering innovation. The first basic type of innovation is breakthrough innovation, which is a new offering based on (or derived from) an existent offering. If the resulting offering is simpler and cheaper, then I refer to it as a downward breakthrough innovation. If the resulting offering is more complex and more expensive, then we are dealing with an upward breakthrough innovation.

The second basic type of offering innovation is sustaining innovation, which refers to the incremental improvements of an offering over time. In this case, however, the result is perceived as the same offering. Thus, sustaining innovation generates the force/pressure that opposes the force of Commoditization (see slides 3 and 4 in the presentation mentioned above, and page 15 in the article).

b) The combined action of (Sustaining) Innovation and Commoditization generates the commoditization trajectory (see more on the slides and pages mentioned in the previous point). However, an offering's commoditization does not happen in vacuum; it takes place relative to a group of customers. Specifically, it takes place relative to a homogenous group of customers that have the same behavior relative to the offering. That is why the same offering can (and usually does) have multiple commoditization trajectories and velocities, each associated with a group of customers as mentioned above -- each virtual business space defined by the offering and such a group of customers is termed tofmos, and each "slice" of a tofmos associated with a vendor is termed ofmos (see more on slide 5 in the presentation).

This is important, as it reveals an essential condition for disruption: the customers for the old offering (O1) and the customers for the new offering (O2) must, in fact, be part of the same broad, homogenous set of customers that have the same behavior relative to the new offering (O2). Remember, the whole point of disruption is for the entrant to "beat" the incumbent. But if the customers that are supposed to switch from the old offering (O1) to the new offering (O2) have a different relative behavior than the customers that already employ the new offering, then they enter/create a new tofmos that is different from the one in which the entrant vendor has supposedly built a dominant position. In this case, the incumbent could "escape" the effects of disruption by entering the new tofmos relatively early.

In light of this finding, the distinction between low-end disruption and new-market disruption becomes more of a detail. Whether the entrant's initial customers are some of the incumbent's customers that employ the old offering (O1), or a completely new set of customers, in the end, all customers involved should be part of the same homogeneous group characterized by a unique behavior relative to the new offering (O2).

c) According to Prof. Christensen, an offering's "disruptive impact must be molded into strategy." Well, the new perspective shows that this "strategy" is to speed up the offering's commoditization in order to reach a critical point before the incumbent gets to retaliate. Assuming that the entrant has eliminated the "escape" alternative mentioned above, beyond this point, neither of the two options available -- speeding up the commoditization of the old offering (O1), nor introducing its own new offering (O2) -- will be enough to save the incumbent.

Why? Every offering, as the defining component of a tofmos, has a limited life span -- the length of its commoditization path. Also, by nature, more complex offerings not only commoditize slower, but they have shorter life spans. So, even if the incumbent attempts to speed up the commoditization of its old offering (O1) in order to increase its customer base, the inherent complexity and associated costs for the customers will stop this expansion short, while the entrant continues to expand the market for its new offering (O2). In other words, even if the old offering (O1) is offered free, the costs associated with its use will prevent additional customers from adopting it.

The incumbent's second option is to develop its own new offering (O2) and compete head-to-head with the entrant. While the incumbent's action in this direction is typically delayed by the legitimate fear that the new offering (O2) will cannibalize the old offering (O1), the entrant is supposed to speed up the commoditization of its new offering (O2). So, by the time the incumbent has readied its new offering (O2), the entrant's position in the tofmos it created is so dominant that the incumbent will find it difficult to gain much traction.

In closing this post, I would like to emphasize that speed is very important when it comes to disruption -- and the new perspective does a great job at showing it.

Cool Graphic T-shirt: MYTREEOFNEEDS by Cristian Mitreanu

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The graphic is a witty play on the theory of needs (issues) and human behavior presented in the article "A Business-Relevant View of Human Nature."

In essence, the theory states that:
1) At any given time, every individual possesses one, and only one, dominant issue to address;
2) Every individual possesses a dynamic hierarchy of issues that stems from the dominant issue; and
3) Every individual employs one of three basic problem-solving behaviors when addressing issues.

My Diesel Wall 2008 Submission (for Zurich) by Cristian Mitreanu

"Diesel Wall was born out of a need to salvage what precious public space is left. We will take your art, your powers of dissuasion; your ability to disrupt; incite; excite; inspire and intrigue; to make comment; to make beautiful; to make real; to make people think again. And we will give you walls in 4 major cities around the world: New York, Barcelona, Manchester, and Zurich." (Diesel.com)

I submitted an artwork for the Diesel Wall Zurich.

"Diesel Wall Zurich is one of the most prominent walls in the city. From its humble preside on the border of a residential area, this wall rises from the edge of a parking lot, above the busy streets below, to be clearly visible from the 50,000 capacity Zurich Letzigrund football arena. Letzigrund is one of the key stadia to play host to Euro 2008 as well as open air concerts, athletic championships and many other cultural events." (Diesel.com)

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The shortlist for the Diesel Wall Zurich has been announced today. Congratulations to the 12 finalists!

My artwork did not make the shortlist. Nonetheless, I would like to take this opportunity and share my submission with you here:

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Title:
Everyone has a tree of needs

Description:
The artwork "Everyone has a tree of needs" is primarily a call for celebration.

I. From the distance, there are two adjacent elements that stand out. One is the caption "everyone," and the other is a human silhouette, which depicts a soccer player in the moment immediately following the scoring of a goal. It is a moment characterized by a unique, utterly-human burst of energy/celebration/happiness/ecstasy that occurs in many, if not all, sports. Nonetheless, this particular image captures the moment as it commonly occurs in soccer -- with the player running toward his/her teammates and/or fans while gesturing "Number 1."

The intended message for this "view from the distance" is: "EVERYONE, CELEBRATE! BE HAPPY!" And it is a message aimed at all viewers, regardless of their activity (i.e., attending a concert), as the image focuses on celebration, not on the game of soccer itself (there is no ball depicted).

II. Upon closer look, the artwork reveals the entire caption, "everyone has a tree of needs," as well as the fact that the human silhouette is actually a tree structure of round objects. Together, the caption and the tree structure are a simplified presentation of an innovative theory of human nature that I recently developed as an independent researcher. It is a new theory that states that at any moment, every individual possesses a tree of needs. This structure of needs begins with a dominant need labeled "successful existence," which has a different meaning from one person to another, and from one time to another (typically it is understood as the long-term goal that would translate in happiness). Resulting from the effort to address the dominant need, the rest of the structure is generated through a process of disaggregation (i.e., Need AB = Need A + Need B). In short, this hierarchical structure of needs is the driver of one's existence.

But why would this theory be important to the general population, you might ask? It is important because it lays the foundation for a new economic and business worldview that better reflects reality. (The current mainstream economic view of the world is largely based on concepts developed at least half-century ago.) And that is further important because there is a causal relationship between a society's economic health and democracy. So, ultimately, this theory can help us all better understand what must be done to achieve and/or preserve PERSONAL FREEDOM. (A complete account of this new theory of human nature is available for free at: www.redefiningstrategy.com/HumanNature.pdf)

The intended message for the artwork's detailed view is: "WE ARE ALL UNIQUE, HAVING UNIQUE NEEDS. NONETHELESS, HERE AND NOW, WE ARE ALL EQUAL -- A SHARED MEANING OF 'CELEBRATE! BE HAPPY!' BRINGS US ALL TOGETHER."

Sure, it is rather impossible to predict how people will interpret the artwork. The aim is not to have everyone read the theory of human nature, but rather to have everyone think. The more interpretations, the better. And hopefully, at the end of the day, some will begin asking the right questions; questions that concern our success as a global society.

Also important to mention is the fact that the artwork pays tribute to a local symbol and a National symbol, respectively:
- the blue used for the background is the same blue used in Zürich's coat of arms (see http://en.wikipedia.org/wiki/Image:Ch_zh_wappen_stadt.gif)
- the font used in the artwork is Helvetica, a popular font developed by Swiss typeface designer Max Miedinger (see http://en.wikipedia.org/wiki/Helvetica)

UPDATE 5/22/2008: And the winning artwork is "Bag Bellows Break" by Andreas Marti. Congratulations!

A New Take on the Business Cycle by Cristian Mitreanu

The concept of the Business Cycle, or Economic Cycle, is one of the most important topics in economics.   It represents the quest to understand why an economy tends to alternate between periods of growth and periods of decline, or recession (a subject all too common these days!).   Expectedly, this is a fiercely debated subject, and thus there are several related theories out there -- check Wikipedia's "Business Cycle" for a good introduction to the concept.   As I mentioned in the past, the business theory that I developed recently has the potential to provide novel explanations for broader economic phenomena; including the Business Cycle.   Since I just published the article "A Business-Relevant View of Human Nature," which details (as opposed to the more abstract explanations from BizBigPic or my book "Spointra") the basis of my fundamental theory of business, it is now possible and timely to elaborate a little on the new perspective on the Business Cycle.   Despite my efforts to keep this simple, though, you should read the article.

... Done? ... Let's move on, then.

As you know now, all business transactions can be represented on the continuum of problem-solving behaviors.  At any given time, a transaction occupies a particular position on the continuum.  Furthermore, over time, that position tends to move lower under the effect of commoditization.  Now, if we think of a national economy as the totality of business transactions that take place within that particular country, the economy can be seen as a collection of positions, or dots, that are moving lower on the continuum of problem-solving behavior. In addition, dots are continuously added (i.e., new offerings) or discarded (i.e., irrelevant offerings).  (For some help with visualizing these dynamics, you can check the second part of my video "Strategic Vision a la Spointra," with the note that: (1) it is a two-dimensional representation; (2) it refers to a firm; and (3) the continuum is placed horizontally, as opposed to the vertical orientation from the article.  So, instead of a top-down movement, you will see a right-left movement.)

We know that each of these dots has an associated stream of revenue that grows larger as the dot moves lower (a.k.a. commoditizes).  We also know that during its continuous evolution, the collection of dots tend to form a cluster, where a majority of the revenue is generated.   I will refer to this cluster as the Center of the economy.   Due to the continuous downward movement of all transactions in an economy, the Center will typically emerge at the lower end of the continuum of problem-solving behaviors.  Now, there are three general areas on the continuum, each associated with a particular business environment.  At the lower end, the environment is characterized by commoditized offerings, high levels of standardization, high levels of competition, low margins, etc.  All this implies that practices like consolidation through mergers & acquisitions, business-process outsourcing, and personnel reduction due to process automation are very common.

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I will conclude for now with some thoughts.   It is clear that the Center's formation or migration to the bottom of the continuum is natural, being driven by human nature.   The way down is characterized by increasing revenues, and thus economic growth.   But once there, the conditions tend to worsen for most participants.  Moving up or dispersing the Center can be caused by technological revolutions (which would create a multitude of new high-level offerings).   However, it can also be caused by widespread divestures of irrelevant offerings, and profound social and political change (which would cause many transactions to be repositioned on the continuum), among others.   That is why it is often that we see recession, or economic contraction, being associated with these sort of events.

So, there you have it -- another view of the Business Cycle, or a general pattern for economic fluctuations.   I will come back with more thoughts in the future, but in the meantime let me know what you think.

Referenced in Upcoming Book "Strategy and the Fat Smoker" by Cristian Mitreanu

My MIT Sloan Management Review article "Is Strategy a Bad Word?" will be referenced in David Maister's upcoming book "Strategy and the Fat Smoker." To be released in January 2008, the book brings together articles that David, a renowned consultant and former Harvard Business School professor, wrote over the past few years. Nevertheless, the bound galley shows that the articles have been slightly reworked and formatted to serve the main purpose of the book -- to offer practical advice on how to overcome short-term temptations and go after enduring corporate health. Simply put, the book shows you how to "get the fat smoker on the diet."

David previously referenced "Is Strategy a Bad Word?" in his article "What's Our Deal?" (also a chapter in the book), and in his blog entry "What IF There's No Final Whistle?" Although its release was fittingly timed to coincide with the New-Year-resolutions season, the book can be pre-ordered now at Amazon.com.

Strategic Vision à la Spointra by Cristian Mitreanu

Showcasing an important advantage of the theory presented in the book “Spointra and the Secret of Business Success” over the typical strategic thinking -- namely, relativity to human nature versus relativity to time -- this brief animation (1:50 min) illustrates how an individual employing Spointra’s theory would see a firm’s quest for enduring success. Enjoy!

For the book, visit Spointra.com. For a free presentation and discussions on the theory, visit BizBigPic.com.

NOTE: To enjoy the video, you don't need detailed knowledge of Spointra's theory. Nonetheless, if you are interested, the animation depicts a Type II organization (i.e., IBM, Accenture) attempting to sustain the Ofmos Portfolio Alignment over an indefinite period of time. While the organization’s Focus (the intended business approach) is fixed relative to the customer’s problem solving behavior “Designing Issue-Solutions,” ofmos (virtual entities defined by an offering and a set of customers with the same behavior relative to the offering) are added to and deleted from the organization's ofmos portfolio in an attempt to keep the commoditizing Center (the emerging business approach) aligned with the Focus.

Looking for a Game Developer by Cristian Mitreanu

Just posted this announcement at GameDev.net. Please feel free to forward the information if you know someone that might be interested -- thanks!

HELP WANTED:
Are you a Game Developer? Or a Programmer with passion for video games? If so, keep reading.

PROJECT:
My name is Cristian Mitreanu, and I am the founder of the research initiative RedefiningStrategy.com. I am looking for a Game Developer/Programmer/Collaborator to help me develop the prototype for a 2-D casual game (a coffee-break game in the same category as Tetris and Pac-Man), inspired by the business theory that I published at BizBigPic.com (August 2006) and in my book, "Spointra and the Secret of Business Success" (April 2007). In brief, the game will mimic what a top executive that employs this theory would do in order to achieve enduring success for his or her business. A 10-slide presentation of the theory can be downloaded at www.RedefiningStrategy.com/TheoryOfBusiness.pdf. More related information is available at BizBigPic.com, BizBigPic.com/CristianMitreanu (this blog), RedefiningStrategy.com, and Spointra.com.

TECHNOLOGY
The prototype can be developed in C++, Flash, or any other programming language that you are proficient in. If you are already working with a game engine, you can use that as well. However, the prototype should run on most personal computers -- Windows XP compatibility is a must, and additional Apple OS X compatibility (additional file) is preferred.

TIME FRAME
Since the prototype will focus solely on the game mechanics, I estimate that the project could be finished in a matter of days, maybe weeks (part-time days or weeks, of course).

COMPENSATION
The prototype will be used to raise money for the completion of the game and its further developments, which have the potential to revolutionize not only business education, but how businesses are run. So, long story short, by working on this project, you can become part of an exciting startup with a lot of potential. Nonetheless, I might be able to cover some of your expenses.

LEGAL MATTERS
This project is a "work for hire" engagement, which means that I will own the copyright for the prototype (code and executable/s). In addition, there will be a Service Contract and a Non-Disclosure Agreement to sign. And on a broader note, there is a patent pending for a business method and system based on my theory.

APPLY NOW
If you are interested, please send me your resume, references, samples of work, and anything else that would show your skill and fit for this project. Of course, previous experience in game development is important, but I will consider other programming experiences as well. Email me at info@redefiningstrategy.com, using "Game Project" in the subject line. Also, please include your financial requirements/expectations. Cheers!

Puzzled by Diagrams? by Cristian Mitreanu

My work is loaded with diagrams, seeking to express every which way how the ideas I am trying to make come together. Aristotle said ‘The soul...never thinks without a picture.’ I try to help my soul think. [...]

These diagrams really help me a great deal: I can see it all at a glance, even if outside my head. But not always into other heads. I have been puzzled to find that some people are puzzled by these diagrams. They don’t think in such terms, nor are they even able to see it in the work of others. Even many of my own doctoral students, sometimes including the best, when urged by me to express their ideas in diagrammatic form, have not gotten past a 2x2 matrix or two. Maybe this has to do with my education as a mechanical engineer — probably the only thing left of that — or at least my predisposition to do that kind of education, because I like to see things altogether, at a single glance, to quote a famous composer.
— Henry Mintzberg

My book "Spointra and the Secret of Business Success," as well as the related initiative BizBigPic, is quite heavy on the graphic side. However, this blog and BizBigPic, which uses a blog technological platform, are perfectly suited for discussions. So, if you have any questions, please don't hesitate to start a discussion.